
The game might be long decided or even end before you will do the pre-requested research and construct the damn thing. Awesome, but Impractical: Victoria, the 18th century battleship.Wheel-locks are by far the most laborous and time-consuming type of firing mechanisms.

Artistic License Engineering: One of the technologies decreasing reload time is Wheel Lock.Art Evolution: Prussia got new, more unique models for its 18th century musketeers and mounted hussars starting with The Art of War, more in line with what Prussian armies looked like during the Seven Years' War (it also helps that there's a Prussian campaign in said expansion).


Artillery deals heavy damage to buildings, as do ships, grenadiers and archers.This was done intentionally, to prevent players from simply walling their bases with few layers of walls and thus leading to protracted sieges. While lack of those two resources doesn't destroy the fortifications, it makes the side building them utterly unable to construct new buildings, as they won't be able to have more than 0 stone and wood. Anti-Frustration Features: Walls and palisades require truly absurd amounts of stone and wood for their maintance.In the 18th century, musketeers and grenadiers are perfectly capable of defending themselves in melee, since fully upgraded bayonets deal around 70 damage, outclassing four times what pikemen are capable of.
